

These tools are all the player is given for the entire game, only the obstacles change.
#Sunblaze review full#
The player can move, jump, double-jump (albeit this is not a full extra jump in terms of height/distance), and dash once horizontally, recovering it upon landing or via special level mechanics. Besides the odd amusing interaction between the protagonist, her father, and a friendly AI she meets on the inside that takes the form of a floating chibi unicorn, nothing makes an impact. Oh, yeah, and if you die in the sim you die in real life – duh! Much like a classic Asimov story, this not-so-well-defined task means the machine will forever build harder and harder trials to push Sunblaze, Josie’s given hero name, to her limits and beyond. You play as Josie, the daughter of a superhero, who gets accidentally trapped in a virtual reality training simulator run by an all-knowing AI with one goal – create the perfect superhero.


I just worry that it won’t get the attention it deserves because it is a good game brilliant, even, at times. It’s actually kind of refreshing to see a title build on a simple and solid foundation without resorting to needless hooks (which, oddly enough, are, more often than not, hook-shots). It’s a 2D puzzle platformer with the only really ‘different’ thing about it being that each of its many, many stages are all presented on a single non-scrolling screen, limiting their scope (but certainly not their complexity). It’s not so easy to sell anybody on the elevator pitch for Sunblaze.
